It’s been quite about Streetsoccer lately because I rebooted an old pet project of mine: Writing my own NURBS modeler. This is something I wanted to do for quite a while but first with My Favorite Recipes and then Streetsoccer, my spare time that I am willing to dedicate to programming was already packed. You see, I actually specialized in Computer Graphics Research at university, worked as a Team Lead for Geometry Processing in my previous company and now work in another 3D company as well. You can only work in 3D so long before thinking “I wonder if I can avoid all the mistakes that were made in this here”…
StreetSoccer V1.1.0 is now heading for Apple review. This again brings a bunch of bugfixes as well as two new features:
- German Localization
- Movement Area Visualization
25 Oct -
Streetsoccer in the News
Exciting times! Essen game convention has just started and Streetsoccer is in the news on a couple of sites:
- AppStore: It’s featured in the “New” and “All iPad Apps” sections of the board games category.
- PocketTactics: Owen was kind enough to do a short announcement before heading of to his well deserved vacation and apparently David Neumann of BGG fame is going to review it soon
- Speaking of David, he was kind enough to mention Streetsoccer in his Boardgamegeek iOS News
- Guillaume of jeuxadeux is also going to write a review I’m very excited to read.
While there are no official reviews yet, the general reception by users has been great! Unfortunately, they have already found a couple of bugs, the most problematic one causing problems in turn-based Game Center sessions. Other bugs include the AI doing illegal moves, to being able to rename player pieces and more… it once again proves that you can test as much as you want, there will always be bugs! I hope to push out an update later this week to solve those issues.
In other news, if all goes well, our friends from DICE+ will use Streetsoccer as one of the games to demo DICE+ at Essen game fair. I quickly visited their booth today which cannot be missed because there is a 2.5 x 2.5 x 2.5m version of a DICE+ hanging right over it!
Well, if hell didn’t just freeze over: After almost three years of work, I’ve submitted Streetsoccer to the app store! Actually, today was the third time in three days : )
I took a small brake from working on Streetsoccer and did the necessary adjustments to make Recipes work with iOS 7. The update went into review yesterday and will hopefully be public in a week or so.
As for Streetsoccer, beta users had found a bug in the Game Center integration which I already fixed but otherwise feedback is excellent. I only need to paint the four AI character images and it should finally be good to go…
I’ve just uploaded a video showing of the various menus and a full match against the AI. As you can see, some art assets like the AI characters are still missing but coding wise the game is pretty much done. Have fun…
After 2 1/2 years, coding on Streetsoccer is finally complete. Well, truth be told, I still have to add something to handle potential support cases tomorrow but basically the game itself is done! I’ve just re-checked the repository: The very first commit for Streetsoccer was done on Dec 25, 2010. Before then I had worked on Monkey Dash and used a lot of that code as a basis for Streetsoccer. So all in all let’s call it three years of spare time coding, testing, trying to find artists to help … all interrupted by a few things like day jobs, relationships and other things that were simply more important… : )